Sailors collectively draw an object that recounts a rowdy adventure you all shared. BUT there is a sailor among you that cannot recall the adventure and doesn't know what is being drawn - that is the Drunken Sailor. The Drunken Sailor wants to keep their identity from the other sailors and to try to piece together what everyone is drawing. Sailors win if they can figure out who the Drunken Sailor is. The Drunken Sailor wins if he or she can go undetected or figure out what is being drawn.